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Credit to BGames

Downloads: 2151

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Text To Speech

Posted by BGames on January 05, 2008

Enables gamemaker to use the windows builtin text to speech.


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Functions:

initspeech()

This function is hidden.

Returns succesfull

freespeech()

This function is hidden.

Returns succesfull

set_talking_speed(speed)

sets the talking speed to speed, -10 is slowest 10 fastest.

Returns succesfull

set_talking_volume(volume)

sets the talking volume to volume, 0 mute 100 full.

Returns succesfull

play_string(string)

lets the computer say string...

Returns succesfull

set_timeout(milliseconds)

sets the timeout.
this function works bad at this moment

Returns succesfull





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Comments:

10:47am, 7 Jan 2008
Jonah

Hey nice man, I can think of some really good uses for this!

3:07pm, 5 Apr 2008
Fede-lasse

This uses VB script, I think... anyways, it just executes some VB script file that makes the Windows Speech thingy say something.

3:08pm, 5 Apr 2008
Fede-lasse

Think, you can't define your own words or voice! There you have my proof.

5:46am, 26 May 2009
kougan

Hey this is awesome but I have a suggestion.
Try putting more voices, so you go like
set_voice(man_voice or woman, child, old lady)

That would be awesome