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Credit to Ktech - Schyler & Bathy

Downloads: 1298

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GM Verlet Physics Extension

Posted by Schyler on November 10, 2007

A verlet physics engine created for Game Maker. No help file included however its really easy to learn by yourself.


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Comments:

5:02pm, 20 Nov 2007
Guest

So how do we learn it? Do we just guess the funtions untill we get it right or what?

6:17am, 27 Nov 2007
Guest

yea it's pretty stupid

7:17pm, 10 Dec 2007
Guest

I guess we can try. =)
It really ain't THAT hard to find and learn the functions.

1:21pm, 19 Jan 2008
Guest

this sounds useful but i have no idea what the functions are. don't be gay. at least list the functions.

8:40pm, 22 Feb 2008
Guest

Awesome, nothing happened.

7:00pm, 29 Feb 2008
sagefox

Gee I've had it for about 3 minutes and already found one:
physics_step

My point: stop complaining and start lookin'!

Awesome GEX

8:49pm, 12 Dec 2008
Schyler

Thankyou.

7:49pm, 26 Oct 2009
stampede247

These are all the functions I found:

init_physics(x1,y1,x2,y2);
get_average_stiffness();
get_average_stiffness();
get_closest_particle(x,y);
get_constraint(id1,id2);
get_constraint_angle(id);
get_constraint_length(id);
get_constraint_stiffness(id);
get_furthest_particle(x,y);
create_circle(x,y,5,1,spr_sprite,true);
create_constraint(id1,id2,stiffness,breakable,threshhold);
create_particle(x,y,sprite,dynamic);
create_rectangle(p1,p2,p3,p4,c1,c2,c3,c4,background);
create_triangle(p1,p2,p3,c1,c2,c3);
constraint_exists(id);
constraint_get_particle(id,num);
clear_rectangles();
clear_all();
clear_constraints();
clear_particles();
clear_triangles();

7:51pm, 26 Oct 2009
stampede247

and

physics_step();